News

Removing Unwanted Noises From Audio

February 19th, 2012

Sound Forge screenshot

In this tutorial I am going to attempt to give a brief outline of some of the problems we can strike when doing audio post production or sound mixing work. If you are the one responsible for the project from the outset, including both the recording aspect, and the mixing and post production work, it makes sense to try to address the issues of unwanted noises before committing to tape (ok well more likely hard drive, but I’m sure you know what I mean). If you have received someone else’s recordings, and are responsible for the final mix/master, then it is already likely too late for that, but here are a few pointers that will hopefully help you with fixing the issues already in existence, or helping to avoid future ones that you have control over.

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February: 230 New Sound Effects & More Music Added

February 7th, 2012

Well we are already into the second month of 2012. My how time flys! We have added 230 new sfx to the site for February, which means our total number of sfx on site is now well over 5,000 and growing. Among this month’s update, are a number of new game show style buzzers and bells, a bi-plane doing aerobatics, and some cool new whooshes. We also added 11 new royalty-free songs, split among a few genre categories, and 11 new stingers. January saw the addition of 2 new tutorials. Look for one or two more going online later this month.

Killing Off Broadcast Royalties – A Worrying Trend

January 16th, 2012

Killing Off Broadcast Royalties – A Worrying Trend

There are good royalty-free music deals and bad royalty-free music deals.
I have decided it is about time to write an article addressing a worrying trend I have been observing: namely music libraries that are not allowing composers they list to be part of Performing Rights Organisations, or the music they list to be registered with any royalty collection agencies.

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Happy New Year… new Music & SFX for January

January 5th, 2012

Happy new year to everyone. Wishing you all a great year for your creative endeavours. Last year was tough for many people, with the global economy strife and major natural disasters around the world, (including the Christchurch earthquakes close to home here in New Zealand). Here’s hoping 2012 is generally a bit more stable and easier on the nerves!

Thanks to all our new clients who took to using our products during the year… our first year of operating the rocksuresoundz.com website. To kick off the new year we have added a number of new products to the Production Music, Free loops and Sound Effects categories for January. Also a new tutorial titled “Audio Signals: Basic Guide to levels, Signal Types and Uses” is up in the tutorials section. More new stuff to come in February too, so keep watching this space!

Audio Signals: Basic Guide to levels, Signal Types and Uses

January 2nd, 2012

There often arises among people confusion over different types of audio signals and their levels. This tutorial aims to give a basic guide to the various signal levels that you are liable to encounter in the world of audio. Hopefully this will help you to understand the terms commonly used, where to plug what, and also what sort of cabling you need to carry the audio signals in their various levels.

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Update: New SFX and Music for November

November 23rd, 2011

We have just done our latest site update. There is well over a hundred new sound effects, plus some new music. Check us out if you need royalty-free music or sfx for any of your projects. The large waterfall recordings from Huka Falls are amongst the additions.

October: New Products Added

October 19th, 2011

We have added 26 new short pieces of music suitable for creating moods in the Stingers section as well as 75 new SFX for October. These include some sci-fi sfx, footsteps, rivers, some thunderous large whooshes, rain and hail, traffic and street noises, and also some Dragon roars (no not someone’s mother-in-law haha. A real bonafide captured dragon perhaps?).

Sound For Film and Video: The Importance of Getting Good Audio

October 11th, 2011

Sound For Film and Video: The Importance of Getting Good Audio

Water Rycote Record How many times have you sat down to watch a video or budget movie, only to find that the camera work and picture editing is great, but that the sound is so bad it takes your attention away from the picture? You might even stop watching it altogether, or at least turn the sound way down. Watching a TV show, video or film should be a “complete experience,” where the picture and audio combine to produce a meaningful and well balanced whole.

However, it has often been the case that in television, cinema, and especially in amateur or semi-professional productions, that the sound has been seen as secondary to the picture. I don’t believe it should be that way. People will often put up with mediocre picture if the sound is good, but good picture with poor sound may see the ‘off switch” flicked by many viewers. So let’s set about giving  a bit of an outline as to how you can go about acheiving good results with your audio.

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Royalty Free Music: What is it?

October 11th, 2011

Royalty Free Music: What is it?

PianoPeople often see the words “royalty free” bandied round, and they notice the number sites offering royalty-free music, but  are confused by what this actually means. My aim here is to give a brief , but hopefully easy to understand explanation as to what the term royalty-free acutually means, and how it’s use can be applied.

“Royalty free” as it applies to music, is the right to use music without having to pay a royalty fee. The use of certain intellectual properties require users to pay a royalty fee to the owner, creator or copyright holder of that property.

Royalty-free does not mean the product is free or public domain, it just means you don’t have to pay royalties.

Royalty free or buyout music, and it’s use is governed by the licensing agreement that you should receive and agree to when you purchase the right to use some specific music. The type of license will determine how  the music may be used, whether you can use it in a commercial production or only in a personal or non-commercial production, and what the limitations of use are. License agreements can vary considerably. It always pays to read the fine print.When purchasing a piece of music, you buy the rights to synchronize the song with your productions. The music and it’s copyright will however, always belong to the copyright holder of the product. Generally you pay a one-off fee to purchase the use of the music, and  no more additional fees are required. As long as you abide by the conditions of the license agreement you should have no trouble.

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Calibration of Audio Playback Levels

October 11th, 2011

Calibration of Audio Playback Levels for Film, TV, Video explained in basic terms

Console knobsIn order to create post production mixes that translate well to consumer systems, calibration of  your system’s  playback  level is important. It is also important to do this if you are creating music that will be passed on to other editors for use in film, TV or video. I intend to give a brief guideline here for calibrating your listening environment in a small to medium sized room, such as an edit suite. The tuning of a room is beyond the scope of this article.

For film work (usually done in larger rooms), a pink noise at reference level should be used to produce a sound pressure level of 85dBC for each of the front channels. Taking readings  for left, right and center speakers. For surround speakers, a lower reading of 82dBC is used. Generally -20dBFS is used as the “0″ VU reference level point.

For television and video work, which is often done in smaller rooms, a lower reference level is used. This is most often done at 79dBC for each of the speakers in a smaller edit suite room. In mid sized rooms such as pre-mix rooms this level is often set a bit higher, for example 82dBC.

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